Large fiend, unaligned
- Armor Class
- undefined
- Hit Points
- 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th
- Speed
- fly 60 ft. (devil only), 40 ft., climb 40 ft. (demon only)
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
The fiend has advantage on saving throws against spells and other magical effects.
When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + summonSpellLevel fire damage on a failed save, or half as much damage on a successful one.
Magical darkness doesn't impede the fiend's darkvision.
Actions
The fiend makes a number of attacks equal to half this spell's level (rounded down).
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d12 + 3 + summonSpellLevel necrotic damage.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d8 + 3 + summonSpellLevel slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.
Ranged Spell Attack: to hit, range 150 ft., one target. Hit: 2d6 + 3 + summonSpellLevel fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.