Large fiend, neutral
- Armor Class
- undefined
- Hit Points
- 40 + 15 for each spell level above 6
- Speed
- fly 60 ft., 40 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
STR
13
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
16
+3
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, Telepathy 60 ft.
Traits
Devil's Sight.
Magical Darkness doesn't impede the spirit's Darkvision.
Magic Resistance.
The spirit has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The spirit makes a number of attacks equal to half this spell's level (round down).
Fiery Strike.
Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + summonSpellLevel Fire damage.