Large fiend, neutral
- Armor Class
- undefined
- Hit Points
- 50 + 15 for each spell level above 6
- Speed
- 40 ft., climb 40 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
STR
13
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
16
+3
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, Telepathy 60 ft.
Traits
Death Throes.
When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. dex DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. 2d10 plus this spell's level Fire damage. Half damage.
Magic Resistance.
The spirit has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The spirit makes a number of attacks equal to half this spell's level (round down).
Bite.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + summonSpellLevel Necrotic damage.