Large fiend, unaligned
- Armor Class
- undefined
- Hit Points
- 50 + 15 for each spell level above 6th
- Speed
- 40 ft., climb 40 ft.
STR
13
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
16
+3
- Damage Resistances
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
Magic Resistance.
The fiend has advantage on saving throws against spells and other magical effects.
Death Throes.
When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + summonSpellLevel fire damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack.
The fiend makes a number of attacks equal to half this spell's level (rounded down).
Bite.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d12 + 3 + summonSpellLevel necrotic damage.