Fiendish Auger

CreaturePaBTSOp. 2062014

Huge construct, neutral evil

Armor Class
15 (natural armor)
Hit Points
85 (9d12 + 27)
Speed
40 ft., burrow 30 ft.
Challenge
5 (1,800 XP)
STR
23
+6
DEX
10
+0
CON
17
+3
INT
6
-2
WIS
12
+1
CHA
5
-3
Damage Immunities
fire; poison
Condition Immunities
blinded; charmed; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious
Senses
blindsight 60 ft. (can't see beyond this radius), passive Perception 11

Traits

Siege Monster.

The auger deals double damage to objects and structures.

Tunneler.

The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Flaming Drill.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Bonus Actions

Burst of Heat 5.

The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 85,
    "formula": "9d12 + 27"
  },
  "cha": 5,
  "con": 17,
  "dex": 10,
  "int": 6,
  "str": 23,
  "wis": 12,
  "name": "Fiendish Auger",
  "page": 206,
  "size": [
    "H"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Burst of Heat {@recharge 5}",
      "entries": [
        "The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a {@dc 17} Constitution saving throw, taking 13 ({@damage 3d8}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "speed": {
    "walk": 40,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Siege Monster",
      "entries": [
        "The auger deals double damage to objects and structures."
      ]
    },
    {
      "name": "Tunneler",
      "entries": [
        "The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Flaming Drill",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 7 ({@damage 2d6}) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 ({@damage 2d10}) piercing damage, and if the target is a creature, it must succeed on a {@dc 17} Strength saving throw or have the {@condition prone} condition."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "senses": [
    "blindsight 60 ft. (can't see beyond this radius)"
  ],
  "source": "PaBTSO",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Siege Monster",
    "Tunneler"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "blinded",
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "unconscious"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}