Small/Medium humanoid, neutral evil
- Armor Class
- 16
- Hit Points
- 127 (17d8 + 51)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
19
+4
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
10
+0
- Saving Throws
- Con +6, Wis +7
- Skills
- Religion +4, Perception +7
- Senses
- Darkvision 90 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 17
- Languages
- Abyssal, Common, Infernal
Actions
Multiattack.
The cultist makes three Pact Axe attacks.
Pact Axe.
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.
Spellcasting
Spellcasting.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
Hellish Rebuke.
The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.