Medium humanoid, lawful evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 75 (10d8 + 30)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 5 (1,800 XP)
STR
16
+3
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2
- Skills
- Perception +5
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- passive Perception 15
- Languages
- Common, Aquan
Traits
Amphibious.
Fhenimore can breathe air and water.
Blood Frenzy.
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Thunderous Touch.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Multiattack.
Fhenimore can attack once with her bite attack and once with Thunderous Touch.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Spellcasting
Innate Spellcasting.
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: