Medium celestial, neutral
- Armor Class
- 18 (natural armor)
- Hit Points
- 136 (16d8 + 64)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Con +8, Str +8
- Skills
- Athletics +8, Perception +6
- Damage Resistances
- psychic
- Senses
- truesight 120 ft., passive Perception 16
- Languages
- telepathy 120 ft., any two languages
Traits
A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.
If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.
Actions
The ferrumach makes three Sharpened Limb or Bolt attacks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.
Spellcasting
The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):