Fenthaza

CreatureToAp. 1132014

Medium monstrosity, neutral evil

Armor Class
14 (natural armor)
Hit Points
71 (13d8 + 13)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
16
+3
DEX
14
+2
CON
13
+1
INT
14
+2
WIS
12
+1
CHA
16
+3
Saving Throws
Cha +5, Wis +3
Skills
Stealth +4, Deception +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft. (penetrates magical darkness), passive Perception 11
Languages
Abyssal, Common, Draconic

Traits

Shapechanger.

Fenthaza can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.

Death Fangs (2/Day).

The first time Fenthaza hits with a melee attack on its turn, it can deal an extra 16 (3d10) necrotic damage to the target.

Magic Resistance.

Fenthaza has advantage on saving throws against spells and other magical effects.

Actions

Multiattack (Yuan-ti Form Only).

Fenthaza makes one constrict attack and one scimitar attack.

Constrict.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and Fenthaza can't constrict another target.

Scimitar (Yuan-ti Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Invoke Nightmare (Recharges after a Short or Long Rest).

Fenthaza taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is frightened of the manifestation, believing it to be real. Fenthaza must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure.

Spellcasting

Innate Spellcasting (Yuan-ti Form Only).

Fenthaza's innate spellcasting ability is Charisma (spell save DC 13). Fenthaza can innately cast the following spells, requiring no material components:

Spellcasting (Yuan-ti Form Only).

Fenthaza is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 71,
    "formula": "13d8 + 13"
  },
  "cha": 16,
  "con": 13,
  "dex": 14,
  "int": 14,
  "str": 16,
  "wis": 12,
  "name": "Fenthaza",
  "page": 113,
  "save": {
    "cha": "+5",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "shapechanger",
      "yuan-ti"
    ],
    "type": "monstrosity"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+4",
    "deception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Shapechanger",
      "entries": [
        "Fenthaza can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form."
      ]
    },
    {
      "name": "Death Fangs (2/Day)",
      "entries": [
        "The first time Fenthaza hits with a melee attack on its turn, it can deal an extra 16 ({@damage 3d10}) necrotic damage to the target."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Fenthaza has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack (Yuan-ti Form Only)",
      "entries": [
        "Fenthaza makes one constrict attack and one scimitar attack."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until this grapple ends, the target is {@condition restrained}, and Fenthaza can't constrict another target."
      ]
    },
    {
      "name": "Scimitar (Yuan-ti Form Only)",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Invoke Nightmare (Recharges after a Short or Long Rest)",
      "entries": [
        "Fenthaza taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a {@dc 13} Intelligence saving throw. On a failed save, the target takes 11 ({@damage 2d10}) psychic damage and is {@condition frightened} of the manifestation, believing it to be real. Fenthaza must concentrate to maintain the illusion (as if {@status concentration||concentrating} on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 ({@damage 2d10}) psychic damage on a failure."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft. (penetrates magical darkness)"
  ],
  "source": "ToA",
  "_isCopy": true,
  "passive": 11,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Shapechanger"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N",
    "S",
    "Y"
  ],
  "languageTags": [
    "AB",
    "C",
    "DR"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Yuan-ti Form Only)",
      "type": "spellcasting",
      "will": [
        "{@spell animal friendship} (snakes only)"
      ],
      "daily": {
        "3": [
          "{@spell suggestion}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Fenthaza's innate spellcasting ability is Charisma (spell save {@dc 13}). Fenthaza can innately cast the following spells, requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting (Yuan-ti Form Only)",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell chill touch}",
            "{@spell eldritch blast} (range 300 ft., +3 bonus to each damage roll)",
            "{@spell mage hand}",
            "{@spell message}",
            "{@spell poison spray}",
            "{@spell prestidigitation}"
          ]
        },
        "3": {
          "lower": 1,
          "slots": 2,
          "spells": [
            "{@spell arms of Hadar}",
            "{@spell darkness}",
            "{@spell fear}",
            "{@spell hex}",
            "{@spell hold person}",
            "{@spell hunger of Hadar}",
            "{@spell witch bolt}"
          ]
        }
      },
      "ability": "cha",
      "headerEntries": [
        "Fenthaza is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:"
      ]
    }
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "A",
    "C",
    "I",
    "L",
    "N",
    "O"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened",
    "grappled",
    "restrained"
  ],
  "spellcastingTags": [
    "CL",
    "F",
    "I"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "blinded",
    "charmed",
    "frightened",
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "strength",
    "wisdom"
  ]
}