Fensir Skirmisher

CreatureBGGp. 1352014

Large giant, any alignment

Armor Class
15 (chain shirt)
Hit Points
94 (9d10 + 45)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
18
+4
DEX
15
+2
CON
20
+5
INT
14
+2
WIS
11
+0
CHA
12
+1
Saving Throws
Int +5, Wis +3
Skills
Perception +6
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Giant

Traits

Regeneration.

The fensir regains 10 hit points at the start of its turn if it isn't in sunlight. If the fensir takes acid or fire damage, this trait doesn't function at the start of the fensir's next turn. The fensir dies only if it starts its turn with 0 hit points and doesn't regenerate.

Sunlight Hypersensitivity.

When the fensir starts its turn in sunlight, it must succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.

Actions

Multiattack.

The fensir makes three Battleaxe attacks or two Magic Stone attacks.

Battleaxe.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Magic Stone.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.

Mud to Stone .

The fensir lobs a magical mass of mud that splashes all creatures in a 30-foot-radius sphere centered on a point the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a DC 13 Dexterity saving throw or take 13 (3d8) bludgeoning damage and have the restrained condition as the mud begins to turn to stone. An affected creature must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the creature. On a failed save, the creature has the petrified condition for 24 hours.

Spellcasting

Spellcasting.

The fensir casts one of the following spells, using Intelligence as the spellcasting ability:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item chain shirt|phb}"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 94,
    "formula": "9d10 + 45"
  },
  "cha": 12,
  "con": 20,
  "dex": 15,
  "int": 14,
  "str": 18,
  "wis": 11,
  "name": "Fensir Skirmisher",
  "page": 135,
  "save": {
    "int": "+5",
    "wis": "+3"
  },
  "size": [
    "L"
  ],
  "type": "giant",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Regeneration",
      "entries": [
        "The fensir regains 10 hit points at the start of its turn if it isn't in sunlight. If the fensir takes acid or fire damage, this trait doesn't function at the start of the fensir's next turn. The fensir dies only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Sunlight Hypersensitivity",
      "entries": [
        "When the fensir starts its turn in sunlight, it must succeed on a {@dc 15} Constitution saving throw or have the {@condition petrified} condition until the fensir is no longer in sunlight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The fensir makes three Battleaxe attacks or two Magic Stone attacks."
      ]
    },
    {
      "name": "Battleaxe",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage, or 15 ({@damage 2d10 + 4}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Magic Stone",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}15 ({@damage 2d12 + 2}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 13} Strength saving throw or have the {@condition prone} condition."
      ]
    },
    {
      "name": "Mud to Stone {@recharge}",
      "entries": [
        "The fensir lobs a magical mass of mud that splashes all creatures in a 30-foot-radius sphere centered on a point the fensir can see within 60 feet of itself. Each non-fensir creature in that area must succeed on a {@dc 13} Dexterity saving throw or take 13 ({@damage 3d8}) bludgeoning damage and have the {@condition restrained} condition as the mud begins to turn to stone. An affected creature must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the creature. On a failed save, the creature has the {@condition petrified} condition for 24 hours."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BGG",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Giant"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Regeneration",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "languageTags": [
    "C",
    "GI"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell create or destroy water}",
          "{@spell detect magic}",
          "{@spell pass without trace}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The fensir casts one of the following spells, using Intelligence as the spellcasting ability:"
      ]
    }
  ],
  "attachedItems": [
    "battleaxe|phb"
  ],
  "conditionInflict": [
    "petrified"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "strength"
  ]
}