Medium humanoid, chaotic good NY evil
- Armor Class
- 14 (chain shirt)
- Hit Points
- 67 (9d8 + 27)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Reckless.
At the start of its turn, Fennor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack.
Fennor makes two attacks with her greatsword
Greatsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.