Female Steeder

CreatureOotAp. 2382014

Large beast, unaligned

Armor Class
14 (natural armor)
Hit Points
30 (4d10 + 8)
Speed
30 ft., climb 30 ft.
Challenge
1 (200 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
3
-4
Skills
Stealth +7
Senses
darkvision 120 ft., passive Perception 10

Traits

Spider Climb.

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Leap.

The steeder can expend all its movement on its turn to jump up to 90 feet vertically or horizontally, provided that its speed is at least 30 feet.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.

Sticky Leg (Recharges when the Steeder Has No Creatures Grappled).

Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is stuck to the steeder's leg and grappled until it escapes (escape DC 12).

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 30,
    "formula": "4d10 + 8"
  },
  "cha": 3,
  "con": 14,
  "dex": 16,
  "int": 2,
  "str": 15,
  "wis": 10,
  "name": "Female Steeder",
  "page": 238,
  "size": [
    "L"
  ],
  "type": "beast",
  "skill": {
    "stealth": "+7"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Spider Climb",
      "entries": [
        "The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Leap",
      "entries": [
        "The steeder can expend all its movement on its turn to jump up to 90 feet vertically or horizontally, provided that its speed is at least 30 feet."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 12} Constitution saving throw, taking 9 ({@damage 2d8}) acid damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Sticky Leg (Recharges when the Steeder Has No Creatures Grappled)",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one Medium or smaller creature. {@h}The target is stuck to the steeder's leg and {@condition grappled} until it escapes (escape {@dc 12})."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Spider Climb"
  ],
  "damageTags": [
    "A",
    "P"
  ],
  "reprintedAs": [
    "Female Steeder|MTF"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}