Felidar

CreaturePSZp. 232014

Large celestial, lawful good

Armor Class
12
Hit Points
67 (9d10 + 18)
Speed
50 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
14
+2
CON
15
+2
INT
11
+0
WIS
17
+3
CHA
16
+3
Damage Immunities
poison
Condition Immunities
charmed; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Celestial, telepathy 60 ft.

Traits

Pounce.

If the felidar moves at least 20 feet straight toward a creature and then hits it with a claws attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the felidar can make one bite attack against it as a bonus action.

Magic Resistance.

The felidar has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The felidar's weapon attacks are magical.

Actions

Multiattack.

The felidar makes two attacks with its claws.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Touch (3/Day).

The felidar touches another creature with its horns. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target

Teleport (1/Day).

The felidar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the felidar is familiar with, up to 1 mile away.

Legendary Actions

Claws.

The felidar makes one attack with its claws.

Shimmering Shield (Costs 2 Actions).

The felidar creates a shimmering magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the felidar's next turn.

Heal Self (Costs 3 Actions).

The felidar magically regains 11 (2d8 + 2) hit points.

Spellcasting

Innate Spellcasting.

The felidar's innate spellcasting ability is Charisma (spell save DC 14). The felidar can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    12
  ],
  "cr": "5",
  "hp": {
    "average": 67,
    "formula": "9d10 + 18"
  },
  "cha": 16,
  "con": 15,
  "dex": 14,
  "int": 11,
  "str": 18,
  "wis": 17,
  "name": "Felidar",
  "page": 23,
  "size": [
    "L"
  ],
  "type": "celestial",
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Pounce",
      "entries": [
        "If the felidar moves at least 20 feet straight toward a creature and then hits it with a claws attack on the same turn, the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the felidar can make one bite attack against it as a bonus action."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The felidar has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The felidar's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The felidar makes two attacks with its claws."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage."
      ]
    },
    {
      "name": "Healing Touch (3/Day)",
      "entries": [
        "The felidar touches another creature with its horns. The target magically regains 11 ({@dice 2d8 + 2}) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target"
      ]
    },
    {
      "name": "Teleport (1/Day)",
      "entries": [
        "The felidar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the felidar is familiar with, up to 1 mile away."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PSZ",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "Celestial",
    "telepathy 60 ft."
  ],
  "legendary": [
    {
      "name": "Claws",
      "entries": [
        "The felidar makes one attack with its claws."
      ]
    },
    {
      "name": "Shimmering Shield (Costs 2 Actions)",
      "entries": [
        "The felidar creates a shimmering magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the felidar's next turn."
      ]
    },
    {
      "name": "Heal Self (Costs 3 Actions)",
      "entries": [
        "The felidar magically regains 11 ({@dice 2d8 + 2}) hit points."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons",
    "Pounce"
  ],
  "actionTags": [
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "CE",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell light}",
        "{@spell thaumaturgy}"
      ],
      "daily": {
        "1e": [
          "{@spell calm emotions}",
          "{@spell daylight}",
          "{@spell dispel evil and good}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The felidar's innate spellcasting ability is Charisma (spell save {@dc 14}). The felidar can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "paralyzed",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity"
  ]
}