Medium humanoid, chaotic neutral
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Damage Resistances
- fire
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- any one language (usually Common), Infernal
Traits
Dark Devotion.
Fel has advantage on saving throws against being charmed or frightened.
Actions
Multiattack.
Fel makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Fel is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Fel has the following cleric spells prepared: