Medium humanoid, lawful evil
- Armor Class
- 16 (scale mail)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
14
+2
- Skills
- History +2, Animal handling +2
- Senses
- passive Perception 10
- Languages
- Auran, Common
Actions
Multiattack.
The knight makes two melee attacks.
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Spellcasting
Spellcasting.
The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spell: