Large celestial, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 200 (16d10 + 112)
- Speed
- fly 120 ft., 40 ft.
- Challenge
- 16 (15,000 XP)
STR
24
+7
DEX
20
+5
CON
24
+7
INT
19
+4
WIS
22
+6
CHA
25
+7
- Saving Throws
- Cha +12, Con +12, Wis +11
- Skills
- Perception +11
- Damage Resistances
- radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- truesight 120 ft., passive Perception 21
- Languages
- all, telepathy 120 ft.
Traits
Angelic Weapons.
Fazrian's weapon attacks are magical. When Fazrian hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness.
Fazrian knows if it hears a lie.
Magic Resistance.
Fazrian has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
Fazrian makes two melee attacks.
Greatsword.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Spellcasting
Innate Spellcasting.
Fazrian's spellcasting ability is Charisma (spell save DC 20). Fazrian can innately cast the following spells, requiring no material components: