Small/Medium humanoid, any alignment
- Armor Class
- 13, 16
- Hit Points
- 76 (17d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
10
+0
DEX
16
+3
CON
10
+0
INT
15
+2
WIS
16
+3
CHA
15
+2
- Saving Throws
- Int +5, Wis +6
- Skills
- Insight +6, Perception +6, Investigation +5
- Senses
- passive Perception 16
- Languages
- Common plus two more languages
Actions
Multiattack.
The shaker makes two Golden Rod or Radiant Bolt attacks.
Golden Rod.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Radiant Bolt.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.
Bonus Actions
Commanding Words.
The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):
- 1-2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.
- 3-4: Cower. The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.
Spellcasting
Spellcasting.
The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):