Farastu Demodand

CreatureMPPp. 262014

Medium fiend, neutral evil

Armor Class
17 (natural armor)
Hit Points
195 (26d8 + 78)
Speed
40 ft., climb 40 ft.
Challenge
11 (7,200 XP)
STR
20
+5
DEX
13
+1
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
16
+3
Saving Throws
Dex +5, Wis +5
Skills
Stealth +5, Survival +5, Perception +9
Damage Resistances
cold; fire
Damage Immunities
acid; poison
Condition Immunities
paralyzed; poisoned; restrained
Senses
darkvision 120 ft., passive Perception 19
Languages
Abyssal, Demodand, telepathy 120 ft.

Traits

Boundless Movement.

The farastu ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance.

The farastu has advantage on saving throws against spells and other magical effects.

Spider Climb.

The farastu can climb difficult surfaces, including upside down on ceilings, without an ability check.

Actions

Multiattack.

The farastu makes two Claw attacks and one Bite attack.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 15, with disadvantage). The farastu has two claws, each of which can grapple one creature.

Bite.

Melee Weapon Attack: +9 to hit (with advantage against a creature the farastu is grappling), reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) acid damage.

Summon Demodand (1/Day).

The farastu has a 40 percent chance of summoning 1 farastu demodand. A summoned demodand appears in an unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can't summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses it as an action.

Spellcasting

Spellcasting.

The farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 195,
    "formula": "26d8 + 78"
  },
  "cha": 16,
  "con": 16,
  "dex": 13,
  "int": 8,
  "str": 20,
  "wis": 12,
  "name": "Farastu Demodand",
  "page": 26,
  "save": {
    "dex": "+5",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": "fiend",
  "skill": {
    "stealth": "+5",
    "survival": "+5",
    "perception": "+9"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "trait": [
    {
      "name": "Boundless Movement",
      "entries": [
        "The farastu ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the {@condition grappled} condition from itself."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The farastu has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The farastu can climb difficult surfaces, including upside down on ceilings, without an ability check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The farastu makes two Claw attacks and one Bite attack."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage. If the target is a Large or smaller creature, it has the {@condition grappled} condition (escape {@dc 15}, with disadvantage). The farastu has two claws, each of which can grapple one creature."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 9} to hit (with advantage against a creature the farastu is grappling), reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 24 ({@damage 7d6}) acid damage."
      ]
    },
    {
      "name": "Summon Demodand (1/Day)",
      "entries": [
        "The farastu has a 40 percent chance of summoning 1 farastu demodand. A summoned demodand appears in an unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can't summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses it as an action."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPP",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Demodand",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Spider Climb"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "P",
    "S"
  ],
  "languageTags": [
    "AB",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell invisibility} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell dispel magic}",
          "{@spell fog cloud}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "paralyzed",
    "poisoned",
    "restrained"
  ],
  "referenceSources": [
    "SatO",
    "ToFW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "invisible"
  ]
}
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