Faldorn

CreatureMaBJoVp. 502014

Medium humanoid, neutral evil

Armor Class
11, 16
Hit Points
130 (20d8 + 40)
Speed
30 ft.
Challenge
13 (10,000 XP)
STR
12
+1
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
20
+5
CHA
15
+2
Saving Throws
Int +6, Wis +10
Skills
Nature +11, Medicine +10, Survival +15, Perception +10
Senses
passive Perception 20
Languages
Common, Druidic, Elvish, Sylvan

Traits

Staff of the Woodlands.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to spell attack rolls (already factored into Faldorn's attacks). The staff has 10 charges. It regains 1d6 + 4 expended charges each dawn. Faldorn can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, with a spell save DC of 14:

Actions

Multiattack.

Faldorn makes two Staff of the Woodlands attacks and uses Spellcasting. Or she uses Spellcasting and then Change Shape if available.

Staff of the Woodlands.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands plus 7 (2d6) acid damage.

Shadowlight .

A beam of dim light emerges from Faldorn in a 5-foot-wide, 300-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 27 (6d8) radiant damage and is blinded until Faldorn's next turn. On a successful save, it takes half as much damage and isn't blinded.

Change Shape (2/Day).

Faldorn magically polymorphs into a Beast or Elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Faldorn reverts to her true form if she dies or falls unconscious. She can revert to her true form using a bonus action on her turn. While in a new form, Faldorn retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or somatic components in her new form. The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Spellcasting

Spellcasting.

Faldorn casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    11,
    {
      "ac": 16,
      "braces": true,
      "condition": "with {@spell barkskin}"
    }
  ],
  "cr": "13",
  "hp": {
    "average": 130,
    "formula": "20d8 + 40"
  },
  "cha": 15,
  "con": 14,
  "dex": 12,
  "int": 12,
  "str": 12,
  "wis": 20,
  "name": "Faldorn",
  "page": 50,
  "save": {
    "int": "+6",
    "wis": "+10"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "skill": {
    "nature": "+11",
    "medicine": "+10",
    "survival": "+15",
    "perception": "+10"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Staff of the Woodlands",
      "entries": [
        "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to spell attack rolls (already factored into Faldorn's attacks). The staff has 10 charges. It regains {@dice 1d6 + 4} expended charges each dawn. Faldorn can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, with a spell save DC of 14:",
        {
          "type": "list",
          "items": [
            "0 charges: {@spell pass without trace}",
            "1 charge each: {@spell animal friendship}, {@spell speak with animals}",
            "2 charges each: {@spell barkskin}, {@spell locate animals or plants}",
            "3 charges: {@spell speak with plants}",
            "5 charges: {@spell awaken}",
            "6 charges: {@spell wall of thorns}"
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Faldorn makes two Staff of the Woodlands attacks and uses Spellcasting. Or she uses Spellcasting and then Change Shape if available."
      ]
    },
    {
      "name": "Staff of the Woodlands",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage, or 7 ({@damage 1d8 + 3}) bludgeoning damage if wielded with two hands plus 7 ({@damage 2d6}) acid damage."
      ]
    },
    {
      "name": "Shadowlight {@recharge}",
      "entries": [
        "A beam of dim light emerges from Faldorn in a 5-foot-wide, 300-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 27 ({@damage 6d8}) radiant damage and is {@condition blinded} until Faldorn's next turn. On a successful save, it takes half as much damage and isn't {@condition blinded}."
      ]
    },
    {
      "name": "Change Shape (2/Day)",
      "entries": [
        "Faldorn magically polymorphs into a Beast or Elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Faldorn reverts to her true form if she dies or falls {@condition unconscious}. She can revert to her true form using a bonus action on her turn. While in a new form, Faldorn retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or somatic components in her new form. The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks."
      ]
    }
  ],
  "source": "MaBJoV",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Druidic",
    "Elvish",
    "Sylvan"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "A",
    "B",
    "R"
  ],
  "languageTags": [
    "C",
    "DU",
    "E",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell druidcraft}",
        "{@spell poison spray}",
        "{@spell shillelagh}"
      ],
      "daily": {
        "1e": [
          "{@spell foresight}",
          "{@spell heal}"
        ],
        "2e": [
          "{@spell entangle}",
          "{@spell locate creature}",
          "{@spell speak with animals}",
          "{@spell stoneskin}",
          "{@spell tree stride}",
          "{@spell water breathing}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "Faldorn casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "I"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "blinded"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "strength"
  ]
}