Small fey, chaotic evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 22 (5d6 + 5)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
8
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
14
+2
- Skills
- Stealth +7, Perception +3
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Sylvan
Actions
Stingblade.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.
Theft of Nerves (1/Day).
The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Mischievous Stealth.
The faerie takes the Hide action.
Spellcasting
Spellcasting.
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):