Faerie Pest

CreatureMCV4EC2014

Small fey, chaotic evil

Armor Class
14 (leather armor)
Hit Points
22 (5d6 + 5)
Speed
fly 30 ft., 30 ft.
Challenge
1 (200 XP)
STR
8
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
14
+2
Skills
Stealth +7, Perception +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan

Actions

Stingblade.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day).

The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Mischievous Stealth.

The faerie takes the Hide action.

Spellcasting

Spellcasting.

The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 22,
    "formula": "5d6 + 5"
  },
  "cha": 14,
  "con": 12,
  "dex": 16,
  "int": 10,
  "str": 8,
  "wis": 12,
  "name": "Faerie Pest",
  "size": [
    "S"
  ],
  "type": "fey",
  "bonus": [
    {
      "name": "Mischievous Stealth",
      "entries": [
        "The faerie takes the {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+7",
    "perception": "+3"
  },
  "speed": {
    "fly": 30,
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Stingblade",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage plus 5 ({@damage 2d4}) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 ({@damage 1d6}) slashing damage."
      ]
    },
    {
      "name": "Theft of Nerves (1/Day)",
      "entries": [
        "The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Intelligence saving throw or have the {@condition frightened} condition for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV4EC",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "I",
    "S"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1": [
          "{@spell blindness/deafness}"
        ],
        "2e": [
          "{@spell bane}",
          "{@spell grease}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "blinded",
    "deafened",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity"
  ]
}