Tiny dragon, chaotic good
- Armor Class
- 15
- Hit Points
- 35 (10d4 + 10)
- Speed
- fly 60 ft., 10 ft.
- Challenge
- 2 (450 XP)
- Skills
- Arcana +4, Stealth +7, Perception +3
- Senses
- Darkvision 60 ft., passive Perception 13
- Languages
- Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
Traits
The dragon has Advantage on saving throws against spells and other magical effects.
Actions
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 3 (1d6) Psychic damage.
wis DC 13, each creature in a 15-foot Cone. The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Incapacitated, the target uses all its movement on each of its turns to move in a random direction.
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.