Tiny fey, chaotic neutral
- Armor Class
- 15
- Hit Points
- 12 (5d4)
- Speed
- fly 30 ft., 10 ft.
- Challenge
- 1/2 (100 XP)
STR
2
-4
DEX
20
+5
CON
10
+0
INT
13
+1
WIS
12
+1
CHA
16
+3
- Skills
- Stealth +7, Sleight of hand +7
- Senses
- passive Perception 11
- Languages
- Common, Sylvan
Traits
Flyby.
The faerie doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Needle Blade.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Magic Mockery.
The faerie hurls magical taunts at one creature it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or take 3 (1d6) psychic damage and have disadvantage on attack rolls and ability checks until the start of the faerie's next turn.
Reactions
Tricksy Parry.
Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4).
Spellcasting
Spellcasting.
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):