Eye of Fear and Flame

CreatureMFFp. 82014

Medium undead, chaotic evil

Armor Class
15 (natural armor)
Hit Points
136 (16d8 + 64)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
16
+3
DEX
14
+2
CON
18
+4
INT
18
+4
WIS
17
+3
CHA
18
+4
Saving Throws
Cha +8, Con +8, Str +7, Wis +7
Skills
Perception +7
Damage Resistances
necrotic; psychic
Damage Immunities
poison
Condition Immunities
blinded; charmed; exhaustion; frightened; paralyzed; poisoned; stunned
Senses
darkvision 60 ft., passive Perception 17
Languages
Common, all languages known by any creature within 30 feet of it

Traits

Turn Immunity.

The eye of fear and flame is immune to effects that turn undead.

Actions

Multiattack.

The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Gemstone Eyes.

The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.

  • Eye of Fear. The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Eye of Flame. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.

Spellcasting

Innate Spellcasting.

The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 18,
  "con": 18,
  "dex": 14,
  "int": 18,
  "str": 16,
  "wis": 17,
  "name": "Eye of Fear and Flame",
  "page": 8,
  "save": {
    "cha": "+8",
    "con": "+8",
    "str": "+7",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "perception": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Turn Immunity",
      "entries": [
        "The eye of fear and flame is immune to effects that turn undead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d12 + 3}) slashing damage."
      ]
    },
    {
      "name": "Gemstone Eyes",
      "entries": [
        "The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.",
        {
          "type": "list",
          "items": [
            {
              "name": "Eye of Fear",
              "type": "item",
              "entry": "The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "Eye of Flame",
              "type": "item",
              "entry": "The target must make a {@dc 16} Dexterity saving throw. On a failed save, the target takes 44 ({@damage 8d10}) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 ({@damage 1d10}) fire damage at the start of each of its turns until a creature takes an action to douse the fire."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MFF",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "all languages known by any creature within 30 feet of it"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Turn Immunity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "S"
  ],
  "languageTags": [
    "C",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell detect thoughts}"
      ],
      "daily": {
        "1e": [
          "{@spell etherealness}",
          "{@spell true seeing}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The eye of fear and flame's innate spellcasting ability is Intelligence (spell save {@dc 16}). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned",
    "stunned"
  ],
  "damageTagsSpell": [
    "O"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "IMR"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}