Large elemental, neutral evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 200 (16d10 + 112)
- Speed
- fly 60 ft., 40 ft.
- Challenge
- 11 (7,200 XP)
STR
22
+6
DEX
12
+1
CON
24
+7
INT
16
+3
WIS
15
+2
CHA
16
+3
- Saving Throws
- Cha +7, Int +7
- Damage Immunities
- fire
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Common, Ignan, Terran
Traits
Elemental Demise.
If Exul dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only the equipment he was wearing or carrying.
Actions
Multiattack.
Exul makes two handaxe attacks or uses his Hurl Flame twice.
Handaxe.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage.
Hurl Flame.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Spellcasting
Innate Spellcasting.
Exul's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components: