Expert

CreatureSDW2014

Medium humanoid

Armor Class
16 (studded leather armor)
Hit Points
55 (10d8 + 10)
Speed
30 ft.
STR
10
+0
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
14
+2
Saving Throws
Dex +8
Skills
Stealth +12, Acrobatics +12, Persuasion +6, Performance +6, Sleight of hand +8
Senses
passive Perception 10
Languages
Common, plus one of your choice

Traits

Helpful.

The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Evasion.

When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

Tools.

The expert has thieves' tools and a musical instrument.

Actions

Extra Attack.

The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

Shortsword.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Shortbow.

Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item studded leather armor|PHB|studded leather}"
      ]
    }
  ],
  "hp": {
    "average": 55,
    "formula": "10d8 + 10"
  },
  "cha": 14,
  "con": 12,
  "dex": 18,
  "int": 14,
  "str": 10,
  "wis": 10,
  "name": "Expert",
  "save": {
    "dex": "+8"
  },
  "size": [
    "M"
  ],
  "type": {
    "type": "humanoid",
    "sidekickType": "expert",
    "sidekickHidden": true
  },
  "level": 9,
  "skill": {
    "stealth": "+12",
    "acrobatics": "+12",
    "persuasion": "+6",
    "performance": "+6",
    "sleight of hand": "+8"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Helpful",
      "entries": [
        "The expert can take the Help action as a bonus action, and the creature who receives the help gains a {@dice 1d6} bonus to the {@dice d20} roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "When the expert is not {@condition incapacitated} and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed."
      ]
    },
    {
      "name": "Tools",
      "entries": [
        "The expert has thieves' tools and a musical instrument."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Extra Attack",
      "entries": [
        "The expert can attack twice, instead of once, whenever it takes the attack action on its turn."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage."
      ]
    },
    {
      "name": "Shortbow",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage."
      ]
    }
  ],
  "source": "SDW",
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW",
    "THW"
  ],
  "languages": [
    "Common",
    "plus one of your choice"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "dagger|phb",
    "shortbow|phb",
    "shortsword|phb"
  ]
}