Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0
- Saving Throws
- Int +7, Wis +5
- Skills
- Arcana +7, History +7
- Senses
- passive Perception 11
- Languages
- any four languages
Traits
Sculpt Spells.
When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Actions
Quarterstaff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Spellcasting
Spellcasting.
The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared: