Medium undead, neutral evil
- Armor Class
- 14 (studded leather armor)
- Hit Points
- 45 (6d8 + 18)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Stealth +4, Perception +3
- Damage Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- the languages it knew in life
Traits
While in sunlight, the eternal has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The eternal makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the eternal's control, unless the humanoid is restored to life or its body is destroyed. The eternal can have no more than twelve zombies under its control at one time.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.