Esthetic

CreatureBAMp. 202014

Gargantuan aberration, unaligned

Armor Class
14 (natural armor)
Hit Points
217 (14d20 + 70)
Speed
fly 60 ft. (hover), 0 ft., canHover true ft.
Challenge
12 (8,400 XP)
STR
24
+7
DEX
8
-1
CON
20
+5
INT
1
-5
WIS
10
+0
CHA
1
-5
Damage Immunities
acid
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; petrified; prone
Senses
blindsight 300 ft. (blind beyond this radius), passive Perception 12

Traits

Bioluminescence.

While it has at least 1 hit point, the esthetic sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and its interior compartments are dimly lit.

Spelljamming.

The esthetic has the properties of a spelljamming helm (see the Astral Adventurer's Guide), but only its reigar creator can attune to it.

Unusual Nature.

The esthetic doesn't require air, food, or drink.

Actions

Multiattack.

The esthetic makes two Tentacle attacks.

Tentacle.

Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit: 17 (3d6 + 7) force damage, and if the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the creature takes 18 (4d8) acid damage at the start of each of its turns, and the esthetic can't use this tentacle against other targets. The esthetic has 1d4 ร— 2 tentacles, each of which can grapple one target.

Bonus Actions

Jammerscream .

The esthetic targets one spelljamming ship within 300 feet of itself, magically suppressing the properties of the ship's spelljamming helm for 2d10 days. If the ship has more than one helm aboard it, randomly determine which helm is affected. A creature attuned to that helm can choose to make a DC 17 Charisma saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and the helm is suppressed for 2d10 hours instead of 2d10 days. On a successful save, the creature takes half as much damage, and the helm is suppressed for 2d10 minutes instead of 2d10 days.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 217,
    "formula": "14d20 + 70"
  },
  "cha": 1,
  "con": 20,
  "dex": 8,
  "int": 1,
  "str": 24,
  "wis": 10,
  "name": "Esthetic",
  "page": 20,
  "size": [
    "G"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Jammerscream {@recharge}",
      "entries": [
        "The esthetic targets one spelljamming ship within 300 feet of itself, magically suppressing the properties of the ship's spelljamming helm for {@dice 2d10} days. If the ship has more than one helm aboard it, randomly determine which helm is affected. A creature attuned to that helm can choose to make a {@dc 17} Charisma saving throw. On a failed save, the creature takes 42 ({@damage 12d6}) psychic damage, and the helm is suppressed for {@dice 2d10} hours instead of {@dice 2d10} days. On a successful save, the creature takes half as much damage, and the helm is suppressed for {@dice 2d10} minutes instead of {@dice 2d10} days."
      ]
    }
  ],
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Bioluminescence",
      "entries": [
        "While it has at least 1 hit point, the esthetic sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and its interior compartments are dimly lit."
      ]
    },
    {
      "name": "Spelljamming",
      "entries": [
        "The esthetic has the properties of a spelljamming helm (see the Astral Adventurer's Guide), but only its reigar creator can attune to it."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The esthetic doesn't require air, food, or drink."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The esthetic makes two Tentacle attacks."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 30 ft., one target. {@h}17 ({@damage 3d6 + 7}) force damage, and if the target is a creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the creature takes 18 ({@damage 4d8}) acid damage at the start of each of its turns, and the esthetic can't use this tentacle against other targets. The esthetic has {@dice 1d4 ร— 2} tentacles, each of which can grapple one target."
      ]
    }
  ],
  "immune": [
    "acid"
  ],
  "senses": [
    "blindsight 300 ft. (blind beyond this radius)"
  ],
  "source": "BAM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "A",
    "O",
    "Y"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "petrified",
    "prone"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "referenceSources": [
    "LoX"
  ],
  "savingThrowForced": [
    "charisma"
  ]
}