Medium fiend, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 153 (18d8 + 72)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Cha +8, Con +8, Dex +7, Wis +6
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
The erinyes has advantage on saving throws against spells and other magical effects.
Actions
The erinyes makes three attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
The devil chooses what to summon and attempts a magical summoning.
An erinyes has a 50 chance of summoning 3d6 spined devils, 1d6 bearded devils, or one erinyes.
A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Reactions
The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.