Large celestial, neutral good
- Armor Class
- 15 (natural armor)
- Hit Points
- 93 (11d10 + 33)
- Speed
- 50 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Con +6, Str +9
- Skills
- Religion +5, Athletics +9, Perception +5
- Damage Resistances
- radiant
- Condition Immunities
- charmed; frightened
- Senses
- passive Perception 15
- Languages
- Celestial, Common
Traits
If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.
Actions
The equinal makes two Fist attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.
Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.
The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.