Medium humanoid, neutral
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
- Skills
- Insight +4, Stealth +4, Deception +5, Perception +6, Persuasion +5, Investigation +5, Sleight of hand +4
- Senses
- passive Perception 16
- Languages
- any two languages
Traits
Cunning Action.
On each of its turns, Enna Galakiir can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).
Enna Galakiir deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Enna Galakiir that isn't incapacitated and Enna Galakiir doesn't have disadvantage on the attack roll.
Actions
Multiattack.
Enna Galakiir makes two melee attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.