Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 40 (9d8)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Senses
- passive Perception 11
- Languages
- any four languages
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Reactions
The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses.
The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.
Spellcasting
The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The enchanter has the following wizard spells prepared: