Medium [object Object], neutral
- Armor Class
- 13
- Hit Points
- 22 (5d8)
- Speed
- fly 30 ft. (hover), 5 ft., canHover true ft.
- Challenge
- 1 (200 XP)
STR
1
-5
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
16
+3
CHA
16
+3
- Skills
- History +4, Insight +5, Perception +5
- Damage Resistances
- bludgeoning; piercing; slashing
- Condition Immunities
- prone
- Senses
- Truesight 30 ft., passive Perception 15
- Languages
- all
Traits
Incorporeal Movement.
The empyrean can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Magic Resistance.
The empyrean has Advantage on saving throws against spells and other magical effects.
Actions
Otherworldly Strike.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30 ft. Hit: 7 (1d8 + 3) Necrotic or Radiant damage (empyrean's choice).
Spellcasting
Spellcasting.
The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
Healing Word (1/Day).
The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.