Small/Medium humanoid, lawful evil
- Armor Class
- 18
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
17
+3
DEX
11
+0
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
13
+1
- Saving Throws
- Wis +2
- Skills
- Athletics +5, Perception +2
- Senses
- passive Perception 12
- Languages
- Common, Dwarvish
Actions
Multiattack.
The knight makes two attacks, using Flail or Javelin in any combination.
Flail.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.
Javelin.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.