Medium humanoid, neutral good
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
- Saving Throws
- Dex +5, Str +4, Wis +2
- Skills
- Athletics +4, Deception +4
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Primordial
Actions
Multiattack.
Embric makes three melee attacks: two with its scimitar and one with its dagger. Or Embric makes two ranged attacks with its daggers.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry.
Embric adds 2 to its AC against one melee attack that would hit it. To do so, Embric must see the attacker and be wielding a melee weapon.
Spellcasting
Innate Spellcasting.
Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components: