Medium humanoid, neutral evil
- Armor Class
- 14 (hide armor)
- Hit Points
- 71 (11d8 + 22)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
13
+1
DEX
15
+2
CON
14
+2
INT
11
+0
WIS
18
+4
CHA
10
+0
- Skills
- Arcana +3, Deception +3
- Senses
- passive Perception 14
- Languages
- Common, Druidic
Traits
Summon Mephits (Recharges after a Long Rest).
By puffing on his pipe, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
Dagger +1.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spellcasting
Spellcasting.
Elizar is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Elizar has the following druid spells prepared: