Elemental Cultist

CreatureXMMp. 872024

Small/Medium humanoid, chaotic evil

Armor Class
16
Hit Points
135 (18d8 + 54)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
18
+4
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
18
+4
CHA
12
+1
Saving Throws
Con +6, Wis +7
Skills
Arcana +5, Religion +5, Perception +7
Senses
passive Perception 17
Languages
Common, Primordial

Actions

Multiattack.

The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.

Elemental Flail.

Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder.

Elemental Claw.

Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself.

Reactions

Elemental Absorption (1/Day).

The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.

Spellcasting

Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

Raw data
{
  "ac": [
    16
  ],
  "cr": "8",
  "hp": {
    "average": 135,
    "formula": "18d8 + 54"
  },
  "cha": 12,
  "con": 16,
  "dex": 12,
  "int": 14,
  "str": 18,
  "wis": 18,
  "gear": [
    "chain mail|xphb"
  ],
  "name": "Elemental Cultist",
  "page": 87,
  "save": {
    "con": "+6",
    "wis": "+7"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "arcana": "+5",
    "religion": "+5",
    "perception": "+7"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination."
      ]
    },
    {
      "name": "Elemental Flail",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}25 ({@damage 6d6 + 4}) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder."
      ]
    },
    {
      "name": "Elemental Claw",
      "entries": [
        "{@atkr r} {@hit 7}, range 120 ft. {@h}22 ({@damage 4d10}) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself."
      ]
    }
  ],
  "source": "XMM",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA"
  ],
  "reaction": [
    {
      "name": "Elemental Absorption (1/Day)",
      "entries": [
        "{@actTrigger} The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. {@actResponse} The cultist gives itself {@variantrule Resistance|XPHB} to that instance of damage and gains 10 {@variantrule Temporary Hit Points|XPHB}."
      ]
    }
  ],
  "treasure": [
    "individual",
    "relics"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Primordial"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "P"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Elementalism|XPHB}",
        "{@spell Mage Hand|XPHB}"
      ],
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 15}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "FRAiF",
    "RHW"
  ],
  "spellcastingTags": [
    "O"
  ]
}