Large construct, chaotic neutral
- Armor Class
- 11
- Hit Points
- 144 (17d10 + 51)
- Speed
- fly 40 ft. (hover), 10 ft., canHover true ft.
- Challenge
- 6 (2,300 XP)
STR
10
+0
DEX
12
+1
CON
16
+3
INT
12
+1
WIS
9
-1
CHA
17
+3
- Saving Throws
- Cha +6, Dex +4, Int +4
- Damage Resistances
- force
- Damage Immunities
- fire; lightning
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- Blindsight 60 ft., passive Perception 9
- Languages
- understands Common plus one other language but can't speak
Traits
Magic Resistance.
The eddy has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.
Searing Swipe.
Melee Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).
Arcane Bolt.
Ranged Attack Roll: +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.