Elder Vampire: Gorger

CreaturePSIp. 172014

Medium undead, neutral evil

Armor Class
15 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
10
+0
CHA
12
+1
Saving Throws
Dex +6, Wis +3
Skills
Stealth +6, Perception +3
Damage Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks not made with living wood weapons
Senses
darkvision 60 ft., passive Perception 13
Languages
Common

Traits

Regeneration.

The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Gorger.

The vampire has advantage on melee attack rolls, but attack rolls against it have advantage.

Actions

Multiattack.

The vampire makes two attacks, only one of which can be a bite attack.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Vampiric Glamer.

The vampire obscures its form with mind-affecting magic that makes others perceive it as a beautiful human of the same size and shape. The illusion ends if the vampire takes a bonus action to end it or if the vampire dies. A creature that can see the vampire can take an action to visually inspect it, ending the mental effect on itself and seeing the vampire's true form with a successful DC 20 Wisdom (Perception) check.

Aura of Silence.

The vampire shrouds itself in a cloak of silence to a radius of 2 feet. Within that radius, the effect is the same as the silence spell.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 82,
    "formula": "11d8 + 33"
  },
  "cha": 12,
  "con": 16,
  "dex": 16,
  "int": 11,
  "str": 16,
  "wis": 10,
  "name": "Elder Vampire: Gorger",
  "page": 17,
  "save": {
    "dex": "+6",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Regeneration",
      "entries": [
        "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage or damage from {@item Holy Water (Flask)|PHB|holy water}, this trait doesn't function at the start of the vampire's next turn."
      ]
    },
    {
      "name": "Gorger",
      "entries": [
        "The vampire has advantage on melee attack rolls, but attack rolls against it have advantage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The vampire makes two attacks, only one of which can be a bite attack."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}8 ({@damage 2d4 + 3}) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape {@dc 13})."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one willing creature, or a creature that is {@condition grappled} by the vampire, {@condition incapacitated}, or {@condition restrained}. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
      ]
    },
    {
      "name": "Vampiric Glamer",
      "entries": [
        "The vampire obscures its form with mind-affecting magic that makes others perceive it as a beautiful human of the same size and shape. The illusion ends if the vampire takes a bonus action to end it or if the vampire dies. A creature that can see the vampire can take an action to visually inspect it, ending the mental effect on itself and seeing the vampire's true form with a successful {@dc 20} Wisdom ({@skill Perception}) check."
      ]
    },
    {
      "name": "Aura of Silence",
      "entries": [
        "The vampire shrouds itself in a cloak of silence to a radius of 2 feet. Within that radius, the effect is the same as the {@spell silence} spell."
      ]
    }
  ],
  "resist": [
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks not made with living wood weapons",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PSI",
  "_isCopy": true,
  "passive": 13,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "_versionBase_hash": "vampire%20neonate_psi",
  "_versionBase_name": "Vampire Neonate",
  "_versionBase_source": "PSI",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}