Medium humanoid, lawful NX chaotic NY evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Dark Devotion.
The monk has advantage on saving throws against being charmed or frightened.
Actions
Multiattack.
The monk makes two melee attacks.
Force Pike.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.
Spellcasting
Spellcasting.
The monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The monk has the following cleric spells prepared: