Medium humanoid, lawful good
- Armor Class
- 16 (studded leather armor, shield)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +6, Dex +5, Str +7
- Skills
- Athletics +10, Intimidation +5
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Ekene-Afa has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when Ekene-Afa hits with it (included in the attack).
Actions
Ekene-Afa makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Ekene-Afa adds 3 to its AC against one melee attack that would hit it. To do so, Ekene-Afa must see the attacker and be wielding a melee weapon.