Medium humanoid, any alignment
- Armor Class
- 11, 16
- Hit Points
- 27 (5d8 + 5)
- Speed
- 35 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0
- Skills
- Nature +3, Medicine +4, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Druidic plus any two languages, Elvish
Traits
Fey Ancestry.
Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.
Mask of the Wild.
Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Spellcasting
Spellcasting.
Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: