Eidolon

CreatureMPMMp. 1142014

Medium undead, any alignment

Armor Class
9
Hit Points
63 (18d8 - 18)
Speed
fly 40 ft. (hover), 0 ft., canHover true ft.
Challenge
12 (8,400 XP)
STR
7
-2
DEX
8
-1
CON
9
-1
INT
14
+2
WIS
19
+4
CHA
16
+3
Saving Throws
Wis +8
Skills
Perception +8
Damage Resistances
acid; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
cold; necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 18
Languages
the languages it knew in life

Traits

Incorporeal Movement.

The eidolon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.

Sacred Animation 5.

When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the sacred statue's stat block in place of its own.

Turn Resistance.

The eidolon has advantage on saving throws against any effect that turns Undead.

Unusual Nature.

The eidolon doesn't require air, food, drink, or sleep.

Actions

Divine Dread.

Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours.

Raw data
{
  "ac": [
    9
  ],
  "cr": "12",
  "hp": {
    "average": 63,
    "formula": "18d8 - 18"
  },
  "cha": 16,
  "con": 9,
  "dex": 8,
  "int": 14,
  "str": 7,
  "wis": 19,
  "name": "Eidolon",
  "page": 114,
  "save": {
    "wis": "+8"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "perception": "+8"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The eidolon can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object other than a {@creature sacred statue|MPMM}."
      ]
    },
    {
      "name": "Sacred Animation {@recharge 5}",
      "entries": [
        "When the eidolon moves into a space occupied by a {@creature sacred statue|MPMM}, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the {@creature sacred statue|MPMM|sacred statue's stat block} in place of its own."
      ]
    },
    {
      "name": "Turn Resistance",
      "entries": [
        "The eidolon has advantage on saving throws against any effect that turns Undead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The eidolon doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Divine Dread",
      "entries": [
        "Each creature within 60 feet of the eidolon that can see it must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of it for 1 minute. While {@condition frightened} in this way, the creature must take the {@action Dash} action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes {@condition stunned} until it can move again. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "cold",
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 18,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/eidolon.opus",
    "type": "internal"
  },
  "traitTags": [
    "Incorporeal Movement",
    "Turn Resistance",
    "Unusual Nature"
  ],
  "damageTags": [
    "O"
  ],
  "environment": [
    "coastal",
    "desert",
    "forest",
    "grassland",
    "mountain",
    "urban"
  ],
  "languageTags": [
    "LF"
  ],
  "otherSources": [
    {
      "page": 194,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "frightened",
    "stunned"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}