Edwin Odesseiron

CreatureMaBJoVp. 1142014

Medium humanoid, lawful evil

Armor Class
13, 18
Hit Points
195 (30d8 + 60)
Speed
30 ft.
Challenge
15 (13,000 XP)
STR
10
+0
DEX
16
+3
CON
14
+2
INT
20
+5
WIS
15
+2
CHA
16
+3
Saving Throws
Int +12, Wis +9
Skills
Arcana +15, History +15
Senses
passive Perception 12
Languages
Abyssal, Aquan, Auran, Common, Ignan, Infernal, Terran, Thayan

Traits

Contingency.

If Edwin has the incapacitated, paralyzed, or stunned condition, a contingency spell triggers, casting dispel magic at 6th level, targeting Edwin. He also has a body created by the clone spell stored in a cavern one mile beneath the city of Baldur's Gate.

Simulacrum.

Edwin is always accompanied by a simulacrum of himself. The copy is identical to him in all respects except that it has 58 hit points, does not have the staff of power and can only cast the 'at will' spells available in Edwin's Spellcasting feature.

Special Equipment.

Edwin wields a staff of power. While held the staff grants a +2 bonus to attack and damage rolls made with it, and a +2 bonus to armor class, saving throws, and spell attack rolls (all factored into Edwin's statistics).

Actions

Multiattack.

Edwin makes a Staff of Power attack or uses Spellcasting or Staff Spellcasting. He then makes two Elemental Blast attacks.

Staff of Power.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if wielded with two hands. Edwin can expend one of the staff's charges to deal an extra 14 (4d6) force damage on a hit.

Elemental Blast.

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 38 (6d10 + 5) acid, cold, lightning, or fire damage.

Edwin's Choking Cloud .

Edwin creates a 20-foot-radius sphere of poisonous fog centered on a point within 120 feet. The cloud spreads around corners but lasts only until the start of Edwin's next turn. When a creature enters the cloud's area for the first time on a turn or starts its turn there, that creature must make a DC 18 Constitution saving throw. The creature takes 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.

Bonus Actions

Summon Hell Hounds.

Edwin magically summons three hell hounds. The summoned hell hounds appear in an unoccupied space within 60 feet of Edwin, and act as Edwin's allies. They remain for 10 minutes, until they or Edwin dies, or until Edwin dismisses them as an action.

Reactions

Edwin's Evasive Footwork.

As a reaction to taking damage, Edwin teleports up to 30 feet to an unoccupied space that he can see.

Spellcasting

Spellcasting.

Edwin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

Staff Spellcasting.

While holding the staff of power, Edwin casts one of the following spells (spell save DC 18, +12 to hit with spell attacks). These spells require charges; the staff has 20 charges, and it regains 2d8 + 4 expended charges daily at dawn. 1 charge each: magic missile, ray of enfeeblement 2 charges: levitate 5 charges each: cone of cold, fireball (5th level), hold monster, lightning bolt (5th level), wall of force 6 charges: globe of invulnerability

Raw data
{
  "ac": [
    13,
    {
      "ac": 18,
      "braces": true,
      "condition": "with {@item staff of power} and {@spell mage armor}"
    }
  ],
  "cr": "15",
  "hp": {
    "average": 195,
    "formula": "30d8 + 60"
  },
  "cha": 16,
  "con": 14,
  "dex": 16,
  "int": 20,
  "str": 10,
  "wis": 15,
  "name": "Edwin Odesseiron",
  "page": 114,
  "save": {
    "int": "+12",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Summon Hell Hounds",
      "entries": [
        "Edwin magically summons three {@creature hell hound||hell hounds}. The summoned hell hounds appear in an unoccupied space within 60 feet of Edwin, and act as Edwin's allies. They remain for 10 minutes, until they or Edwin dies, or until Edwin dismisses them as an action."
      ]
    }
  ],
  "skill": {
    "arcana": "+15",
    "history": "+15"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Contingency",
      "entries": [
        "If Edwin has the {@condition incapacitated}, {@condition paralyzed}, or {@condition stunned} condition, a {@spell contingency} spell triggers, casting {@spell dispel magic} at 6th level, targeting Edwin. He also has a body created by the {@spell clone} spell stored in a cavern one mile beneath the city of Baldur's Gate."
      ]
    },
    {
      "name": "Simulacrum",
      "entries": [
        "Edwin is always accompanied by a simulacrum of himself. The copy is identical to him in all respects except that it has 58 hit points, does not have the staff of power and can only cast the 'at will' spells available in Edwin's Spellcasting feature."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Edwin wields a {@item staff of power}. While held the staff grants a +2 bonus to attack and damage rolls made with it, and a +2 bonus to armor class, saving throws, and spell attack rolls (all factored into Edwin's statistics)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Edwin makes a Staff of Power attack or uses Spellcasting or Staff Spellcasting. He then makes two Elemental Blast attacks."
      ]
    },
    {
      "name": "Staff of Power",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage or 6 ({@damage 1d8 + 2}) bludgeoning damage if wielded with two hands. Edwin can expend one of the staff's charges to deal an extra 14 ({@damage 4d6}) force damage on a hit."
      ]
    },
    {
      "name": "Elemental Blast",
      "entries": [
        "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}38 ({@damage 6d10 + 5}) acid, cold, lightning, or fire damage."
      ]
    },
    {
      "name": "Edwin's Choking Cloud {@recharge}",
      "entries": [
        "Edwin creates a 20-foot-radius sphere of poisonous fog centered on a point within 120 feet. The cloud spreads around corners but lasts only until the start of Edwin's next turn. When a creature enters the cloud's area for the first time on a turn or starts its turn there, that creature must make a {@dc 18} Constitution saving throw. The creature takes 45 ({@damage 10d8}) poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe."
      ]
    }
  ],
  "source": "MaBJoV",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "reaction": [
    {
      "name": "Edwin's Evasive Footwork",
      "entries": [
        "As a reaction to taking damage, Edwin teleports up to 30 feet to an unoccupied space that he can see."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Aquan",
    "Auran",
    "Common",
    "Ignan",
    "Infernal",
    "Terran",
    "Thayan"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "O"
  ],
  "languageTags": [
    "AB",
    "AQ",
    "AU",
    "C",
    "I",
    "IG",
    "OTH",
    "T"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell mage armor}",
        "{@spell mirror image}",
        "{@spell shield}",
        "{@spell unseen servant}"
      ],
      "daily": {
        "1e": [
          "{@spell clone}",
          "{@spell maze}",
          "{@spell meteor swarm}",
          "{@spell teleport}"
        ],
        "2e": [
          "{@spell contingency}",
          "{@spell counterspell}",
          "{@spell dispel magic}",
          "{@spell fireball}",
          "{@spell simulacrum}",
          "{@spell scrying}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "Edwin casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 18}):"
      ]
    },
    {
      "name": "Staff Spellcasting",
      "type": "spellcasting",
      "displayAs": "action",
      "headerEntries": [
        "While holding the staff of power, Edwin casts one of the following spells (spell save {@dc 18}, {@hit 12} to hit with spell attacks). These spells require charges; the staff has 20 charges, and it regains {@dice 2d8 + 4} expended charges daily at dawn. 1 charge each: magic missile, ray of enfeeblement 2 charges: levitate 5 charges each: cone of cold, fireball (5th level), hold monster, lightning bolt (5th level), wall of force 6 charges: globe of invulnerability"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "F"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}
Edwin Odesseiron ยท Wiki