Large fiend, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
- Challenge
- 6 (2,300 XP)
STR
22
+6
DEX
10
+0
CON
17
+3
INT
10
+0
WIS
12
+1
CHA
14
+2
- Saving Throws
- Cha +5, Str +9
- Skills
- Perception +7
- Damage Resistances
- cold; fire; lightning
- Condition Immunities
- charmed; frightened
- Senses
- darkvision 60 ft., passive Perception 17
- Languages
- Abyssal, Giant, Orc
Traits
Magic Resistance.
The echo has advantage on saving throws against spells and other magical effects.
Wakeful.
When one of the echo's heads is asleep, its other head is awake.
Actions
Multiattack.
The echo makes two Tentacle attacks.
Tentacle.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.
Bonus Actions
Discordant Screams.
The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice:
- Confused Reaction. The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see.
- Psychic Torment. The target takes 13 (2d12) psychic damage.