Ebonbane

CreatureRHWp. 1502024

Small construct, chaotic evil

Armor Class
17
Hit Points
130 (29d6 + 29)
Speed
fly 50 ft. (hover), 5 ft., canHover true ft.
Challenge
13 (10,000 XP)
STR
18
+4
DEX
18
+4
CON
13
+1
INT
17
+3
WIS
14
+2
CHA
19
+4
Saving Throws
Con +6, Wis +7
Skills
Arcana +8, History +8, Perception +7
Damage Resistances
bludgeoning; fire; piercing; psychic; slashing
Damage Immunities
necrotic; poison
Condition Immunities
charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
Truesight 120 ft., passive Perception 17
Languages
Common; telepathy 10 ft.

Traits

Darklord Restoration.

If Ebonbane dies, it revives with all its Hit Points in 1d10 weeks, teleporting somewhere in Shadowborn Manor. Until it revives, Ebonbane acts as a +3 Longsword when wielded by a creature.

Legendary Resistance (3/Day, or 4/Day in Domain).

If Ebonbane fails a saving throw, it can choose to succeed instead.

Magic Resistance.

Ebonbane has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Ebonbane makes three Darkflame Slash attacks. It can replace one of these attacks with a use of Possess Dead if available.

Darkflame Slash.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 90 ft. Hit: 9 (1d10 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Possess Dead 5.

Ebonbane raises a Medium or Small Humanoid corpse within 5 feet of itself and possesses it. The corpse wields Ebonbane and is under its control. Ebonbane gains 50 Temporary Hit Points, and its statistics are the same, except its Speed increases to 30 feet, and it can speak through the corpse using any language the corpse knew in life.

The possession lasts until Ebonbane drops to 0 Hit Points or Ebonbane ends the possession as a Bonus Action. Once the possession ends, Ebonbane can't possess the corpse again. The corpse crumbles to dust 24 hours after the possession ends.

Worthy Wielder.

cha DC 17, one willing Humanoid within 5 feet. 36 (8d8) Force damage. If this damage reduces the target to 0 Hit Points, Ebonbane devours its soul. A creature whose soul has been devoured by Ebonbane can be restored to life only by a Wish spell. The target attunes to Ebonbane and can wield the sword.

Reactions

Parry.

Ebonbane is hit by a melee attack roll. Ebonbane adds 5 to its AC against that attack, possibly causing it to miss.

Legendary Actions

Retaliate.

Ebonbane moves up to half its Speed and makes one Darkflame Slash attack.

Runic Flare.

con DC 17, each creature of Ebonbane's choice in a 30-foot Emanation originating from Ebonbane. The target has the Blinded condition and repeats the save at the end of each of its turns. The target succeeds automatically after 1 minute. Ebonbane can't take this action again until the start of its next turn.

Raw data
{
  "ac": [
    17
  ],
  "cr": {
    "cr": "13",
    "xpLair": 11500
  },
  "hp": {
    "average": 130,
    "formula": "29d6 + 29"
  },
  "cha": 19,
  "con": 13,
  "dex": 18,
  "int": 17,
  "str": 18,
  "wis": 14,
  "name": "Ebonbane",
  "page": 150,
  "save": {
    "con": "+6",
    "wis": "+7"
  },
  "size": [
    "S"
  ],
  "type": "construct",
  "skill": {
    "arcana": "+8",
    "history": "+8",
    "perception": "+7"
  },
  "speed": {
    "fly": {
      "number": 50,
      "condition": "(hover)"
    },
    "walk": 5,
    "canHover": true
  },
  "trait": [
    {
      "name": "Darklord Restoration",
      "entries": [
        "If Ebonbane dies, it revives with all its {@variantrule Hit Points|XPHB} in {@dice 1d10} weeks, teleporting somewhere in Shadowborn Manor. Until it revives, Ebonbane acts as a +3 Longsword when wielded by a creature."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day, or 4/Day in Domain)",
      "entries": [
        "If Ebonbane fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Ebonbane has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Ebonbane makes three Darkflame Slash attacks. It can replace one of these attacks with a use of Possess {@variantrule Dead|XPHB} if available."
      ]
    },
    {
      "name": "Darkflame Slash",
      "entries": [
        "{@atkr m,r} {@hit 9}, reach 5 ft. or range 90 ft. {@h}9 ({@damage 1d10 + 4}) Slashing damage plus 10 ({@damage 3d6}) Necrotic damage."
      ]
    },
    {
      "name": "Possess Dead {@recharge 5}",
      "entries": [
        "Ebonbane raises a Medium or Small Humanoid corpse within 5 feet of itself and possesses it. The corpse wields Ebonbane and is under its control. Ebonbane gains 50 {@variantrule Temporary Hit Points|XPHB}, and its statistics are the same, except its {@variantrule Speed|XPHB} increases to 30 feet, and it can speak through the corpse using any language the corpse knew in life.",
        "The possession lasts until Ebonbane drops to 0 {@variantrule Hit Points|XPHB} or Ebonbane ends the possession as a {@variantrule Bonus Action|XPHB}. Once the possession ends, Ebonbane can't possess the corpse again. The corpse crumbles to dust 24 hours after the possession ends."
      ]
    },
    {
      "name": "Worthy Wielder",
      "entries": [
        "{@actSave cha} {@dc 17}, one willing Humanoid within 5 feet. {@actSaveFail} 36 ({@damage 8d8}) Force damage. If this damage reduces the target to 0 {@variantrule Hit Points|XPHB}, Ebonbane devours its soul. A creature whose soul has been devoured by Ebonbane can be restored to life only by a {@spell Wish|XPHB} spell. {@actSaveSuccess} The target attunes to Ebonbane and can wield the sword."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "bludgeoning",
    "fire",
    "piercing",
    "psychic",
    "slashing"
  ],
  "senses": [
    "Truesight 120 ft."
  ],
  "source": "RHW",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "{@actTrigger} Ebonbane is hit by a melee attack roll. {@actResponse} Ebonbane adds 5 to its AC against that attack, possibly causing it to miss."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common; telepathy 10 ft."
  ],
  "legendary": [
    {
      "name": "Retaliate",
      "entries": [
        "Ebonbane moves up to half its {@variantrule Speed|XPHB} and makes one Darkflame Slash attack."
      ]
    },
    {
      "name": "Runic Flare",
      "entries": [
        "{@actSave con} {@dc 17}, each creature of Ebonbane's choice in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from Ebonbane. {@actSaveFail} The target has the {@condition Blinded|XPHB} condition and repeats the save at the end of each of its turns. The target succeeds automatically after 1 minute. {@actSaveSuccessOrFail} Ebonbane can't take this action again until the start of its next turn."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "N",
    "O",
    "S"
  ],
  "initiative": {
    "proficiency": 2
  },
  "languageTags": [
    "C",
    "TP"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Ebonbane",
    "source": "RHW"
  },
  "conditionImmune": [
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "charisma",
    "constitution"
  ]
}