Small construct, chaotic evil
- Armor Class
- 17
- Hit Points
- 130 (29d6 + 29)
- Speed
- fly 50 ft. (hover), 5 ft., canHover true ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Con +6, Wis +7
- Skills
- Arcana +8, History +8, Perception +7
- Damage Resistances
- bludgeoning; fire; piercing; psychic; slashing
- Damage Immunities
- necrotic; poison
- Condition Immunities
- charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- Truesight 120 ft., passive Perception 17
- Languages
- Common; telepathy 10 ft.
Traits
If Ebonbane dies, it revives with all its Hit Points in 1d10 weeks, teleporting somewhere in Shadowborn Manor. Until it revives, Ebonbane acts as a +3 Longsword when wielded by a creature.
If Ebonbane fails a saving throw, it can choose to succeed instead.
Ebonbane has Advantage on saving throws against spells and other magical effects.
Actions
Ebonbane makes three Darkflame Slash attacks. It can replace one of these attacks with a use of Possess Dead if available.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 90 ft. Hit: 9 (1d10 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Ebonbane raises a Medium or Small Humanoid corpse within 5 feet of itself and possesses it. The corpse wields Ebonbane and is under its control. Ebonbane gains 50 Temporary Hit Points, and its statistics are the same, except its Speed increases to 30 feet, and it can speak through the corpse using any language the corpse knew in life.
The possession lasts until Ebonbane drops to 0 Hit Points or Ebonbane ends the possession as a Bonus Action. Once the possession ends, Ebonbane can't possess the corpse again. The corpse crumbles to dust 24 hours after the possession ends.
cha DC 17, one willing Humanoid within 5 feet. 36 (8d8) Force damage. If this damage reduces the target to 0 Hit Points, Ebonbane devours its soul. A creature whose soul has been devoured by Ebonbane can be restored to life only by a Wish spell. The target attunes to Ebonbane and can wield the sword.
Reactions
Ebonbane is hit by a melee attack roll. Ebonbane adds 5 to its AC against that attack, possibly causing it to miss.
Legendary Actions
Ebonbane moves up to half its Speed and makes one Darkflame Slash attack.
con DC 17, each creature of Ebonbane's choice in a 30-foot Emanation originating from Ebonbane. The target has the Blinded condition and repeats the save at the end of each of its turns. The target succeeds automatically after 1 minute. Ebonbane can't take this action again until the start of its next turn.