Dzaan's Simulacrum

CreatureIDRotFp. 2702014

Medium construct, lawful evil

Armor Class
10
Hit Points
24 (9d8 + 9)
Speed
30 ft.
Challenge
1 (200 XP)
STR
10
+0
DEX
11
+0
CON
12
+1
INT
16
+3
WIS
13
+1
CHA
15
+2
Saving Throws
Int +5, Wis +3
Skills
Arcana +5, History +5, Deception +4
Senses
passive Perception 11
Languages
Abyssal, Common, Giant, Infernal

Actions

Shocking Grasp (Cantrip).

Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Acid Splash (Cantrip).

The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot).

The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

Spellcasting

Spellcasting.

The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Raw data
{
  "ac": [
    10
  ],
  "cr": "1",
  "hp": {
    "average": 24,
    "formula": "9d8 + 9"
  },
  "cha": 15,
  "con": 12,
  "dex": 11,
  "int": 16,
  "str": 10,
  "wis": 13,
  "name": "Dzaan's Simulacrum",
  "page": 270,
  "save": {
    "int": "+5",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "isNpc": true,
  "skill": {
    "arcana": "+5",
    "history": "+5",
    "deception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Shocking Grasp (Cantrip)",
      "entries": [
        "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). {@h}9 ({@damage 2d8}) lightning damage, and the target can't take reactions until the start of its next turn."
      ]
    },
    {
      "name": "Acid Splash (Cantrip)",
      "entries": [
        "The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a {@dc 13} Dexterity saving throw or take 7 ({@damage 2d6}) acid damage."
      ]
    },
    {
      "name": "Magic Missile (1st-Level Spell; Requires a Spell Slot)",
      "entries": [
        "The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 ({@damage 1d4 + 1}) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart."
      ]
    }
  ],
  "source": "IDRotF",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Giant",
    "Infernal"
  ],
  "damageTags": [
    "A",
    "L",
    "O"
  ],
  "languageTags": [
    "AB",
    "C",
    "GI",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell acid splash}*",
            "{@spell light}",
            "{@spell minor illusion}",
            "{@spell shocking grasp}*"
          ]
        },
        "1": {
          "slots": 2,
          "spells": [
            "{@spell detect magic}",
            "{@spell disguise self}",
            "{@spell magic missile}*"
          ]
        },
        "2": {
          "slots": 2,
          "spells": [
            "{@spell invisibility}",
            "{@spell levitate}",
            "{@spell phantasmal force}"
          ]
        }
      },
      "ability": "int",
      "footerEntries": [
        "*See \"Actions\" below."
      ],
      "headerEntries": [
        "The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "A",
    "L",
    "O",
    "Y"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "CW"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "intelligence"
  ]
}