Small elemental, neutral evil
- Armor Class
- 12
- Hit Points
- 17 (5d6)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0
- Skills
- Stealth +4, Perception +2
- Damage Immunities
- poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Primordial (Auran, Terran)
Traits
Death Burst.
The mephit explodes when it dies. dex DC 10, each creature in a 5-foot Emanation originating from the mephit. 5 (2d4) Bludgeoning damage. Half damage.
Actions
Claw.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Spellcasting
Sleep (1/Day).
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).