Small elemental, neutral evil
- Armor Class
- 12
- Hit Points
- 17 (5d6)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0
- Skills
- Stealth +4, Perception +2
- Damage Immunities
- poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Auran, Terran
Traits
Actions
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath .
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
Innate Spellcasting (1/Day).
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.