Medium humanoid, lawful evil
- Armor Class
- 19 (splint armor, shield)
- Hit Points
- 18 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
15
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
9
-1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Martial Advantage.
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.